> cat /wizhelp/wizadvanced4

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                  Advanced: Item Properties
========================================================================

Understanding actual item properties in PKWAR.

BASIC ITEM PROPERTIES:
```python
item = Weapon(
    name="battle sword",
    description="A sturdy battle sword.",
    damage=45,          # Base damage
    weight=10,          # Affects carrying capacity
    value=500,          # Shop price
    weapon_type="sword" # For identification
)

# Standard flags
item.takeable = True    # Can be picked up
item.sellable = True    # Can be sold to shops
item.droppable = True   # Can be dropped
item.kept = False       # Protected from sell all
```

COMBINABLE ITEMS:
Certain items automatically combine when picked up:

```python
# Heals combine charges
heal = Heal(
    name="Heal [100]",
    heal_amount=100,
    charges=5,          # Will combine with other heals
    can_combine=True
)

# Wands combine if same type
wand = Wand(
    name="Wand [10]",
    damage=30,
    sp_cost=10,
    charges=10,         # Combines with matching wands
    can_combine=True
)

# Poison combines applications
poison = PoisonGlob(
    charges=3,          # Combines with other poison
    can_combine=True
)
```

SPECIAL ITEMS:

Blood (Kamikaze only):
```python
blood = Blood(
    victim_name="enemy",
    sellable=False,     # Cannot be sold
    takeable=False      # Cannot be dropped/given
)
# Usage: lick blood - full heal for kamikaze
```

Teleporter:
```python
teleporter = Teleporter(
    charges=2,
    destinations={
        'arena': 'backbone_arena',
        'shop': 'backbone_shop',
        'entrance': 'backbone_1'
    }
)
# Usage: tele <destination>
```

Poison Glob:
```python
poison = PoisonGlob(
    charges=3,          # 3 weapon applications
    value=5000,         # 5k per charge
    command_name="glob"
)
# Usage: glob <weapon> - poisons weapon
```

CONSUMABLE PROPERTIES:
```python
class SpecialPotion(Consumable):
    def __init__(self):
        super().__init__(
            name="Special Potion",
            description="A glowing potion.",
            heal_hp=200,        # Heals HP
            heal_sp=100,        # Restores SP
            charges=1,
            value=500
        )
    
    def use(self, player, target=None):
        player.heal(self.heal_hp)
        player.current_sp += self.heal_sp
        self.charges -= 1
        return True, "You feel refreshed!"
```

CONTAINER ITEMS:
Bags that hold other items:
```python
bag = Container(
    name="large bag",
    max_weight=100,     # Weight capacity
    max_items=20        # Item limit
)
```

WAND MECHANICS:
```python
wand = Wand(
    name="Wand [20]",   # Shows charges
    damage=40,          # Damage per zap
    sp_cost=15,         # SP cost to use
    charges=20,         # Uses remaining
    object_type='wand'
)
# Usage: use wand <target>
# Auto-targets in combat
```

ITEM STACKING:
Items that auto-stack:
- Coins (always combine)
- Heals (same heal amount)
- Wands (same damage/sp cost)
- Poison globs
- Teleporters

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